Post Production FX Editing
Ambient occlusion is a shading technique used in 3D graphics to simulate the way light behaves in the real world, particularly how it interacts with surfaces. This method creates depth and realism by determining how exposed each point in a scene is to ambient lighting, enhancing the visual quality by emphasizing shadows where objects meet or are close together. This technique not only contributes to more realistic renderings but also aids in establishing the overall mood of a scene.
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