Color Theory and Application
Ambient occlusion is a shading technique used in 3D rendering that simulates the way light behaves in real-world environments, particularly how it gets blocked or occluded by objects. This effect helps create more realistic images by adding depth and enhancing the perception of three-dimensionality in scenes. By calculating how exposed each point in a scene is to ambient light, ambient occlusion contributes to the overall visual fidelity and mood of virtual environments.
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