Intermediate Cinematography
Ambient occlusion is a shading technique used in 3D graphics to calculate how exposed each point in a scene is to ambient lighting. It enhances the realism of a scene by simulating soft shadows in areas where objects are close together or occluded, creating depth and texture. This technique is particularly valuable in compositing and CGI integration, as it helps blend digital elements seamlessly into live-action footage, ensuring that lighting and shading appear natural.
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