🧌Medieval Literature Unit 6 – Dream Visions & Morality Plays in Christianity
Dream visions and morality plays were popular literary genres in medieval Europe. These works used allegory and personification to convey religious and moral messages, often framing narratives as dreams or spiritual journeys.
These genres emerged in the 14th-15th centuries, reflecting Christian worldviews and social changes. They served as tools for religious instruction, using vernacular language and vivid imagery to engage audiences across social classes.
Dream visions a literary genre in which a narrator falls asleep and experiences a dream or vision that conveys a message or lesson
Allegory a story, poem, or picture that can be interpreted to reveal a hidden meaning, typically a moral or political one
Personification the attribution of human characteristics or behavior to a god, animal, or object
Morality plays a genre of medieval and early Tudor theatrical entertainment that used allegorical characters to teach Christian morals and ethics
Psychomachia an allegorical representation of the conflict of the soul
Depicts the battle between virtues and vices for the possession of the human soul
Exemplum a short narrative used to illustrate a moral point, often incorporated into sermons or other didactic literature
Didacticism the intention to teach, particularly in having moral instruction as an ulterior motive
Historical Context
Dream visions and morality plays emerged during the late medieval period (14th-15th centuries) in Europe
Influenced by the religious and philosophical ideas of the time, particularly the Christian worldview
Emphasis on the afterlife, salvation, and the struggle between good and evil
Reflected the social and cultural changes of the era, such as the rise of vernacular literature and the increasing literacy of the laity
Coincided with the development of allegorical literature, which used symbolic characters and events to convey moral or spiritual truths
Responded to the religious and political upheavals of the time, such as the Black Death, the Hundred Years' War, and the Western Schism
Served as a means of religious instruction and moral guidance for the largely illiterate population
Performed in various settings, including churches, marketplaces, and noble households
Literary Characteristics
Use of allegory and personification to represent abstract concepts, virtues, and vices
Emphasis on moral and religious themes, particularly the struggle between good and evil and the path to salvation
Narration often framed as a dream or vision experienced by the protagonist
Incorporation of biblical allusions, religious symbolism, and theological concepts
Use of vernacular language to make the works accessible to a wider audience
Didactic tone and explicit moral lessons, often delivered through dialogue or monologue
Linear plot structure, focusing on the protagonist's spiritual journey or the battle between allegorical characters
Inclusion of vivid sensory details and imaginative imagery to engage the audience's imagination
Major Works and Authors
"The Divine Comedy" by Dante Alighieri (1308-1320) an allegorical journey through Hell, Purgatory, and Paradise
"Piers Plowman" by William Langland (c. 1370-1390) a dream vision that explores religious and social issues through the character of Piers the Plowman
"Pearl" by the Pearl Poet (c. 1400) an allegorical dream vision that mourns the loss of a young girl and explores themes of grief, faith, and salvation
"Everyman" (c. 1510) an anonymous morality play that follows the character Everyman as he prepares for death and judgment
"The Castle of Perseverance" (c. 1425) an anonymous morality play that depicts the life of Mankind and his struggle against sin
"The Summoning of Everyman" (c. 1510) a Dutch morality play that inspired the English "Everyman"
"Le Roman de la Rose" by Guillaume de Lorris and Jean de Meun (c. 1230-1275) a French dream vision that explores themes of love, desire, and the human condition
Religious and Moral Themes
The struggle between good and evil, often represented by allegorical characters such as virtues and vices
The path to salvation and the importance of living a morally upright life
The consequences of sin and the need for repentance and divine grace
The transience of earthly life and the inevitability of death and judgment
The role of the Church and the clergy in guiding the faithful towards salvation
The importance of faith, hope, and charity as essential Christian virtues
The danger of worldly temptations and the need for spiritual vigilance
The power of divine love and the transformative nature of religious experience
Symbolism and Allegory
Personification of abstract concepts, such as virtues (e.g., Faith, Hope, Charity) and vices (e.g., Pride, Envy, Sloth)
Use of symbolic settings, such as gardens, castles, or forests, to represent spiritual states or moral challenges
Allegorical characters representing different aspects of the human psyche or society (e.g., Everyman as a representation of all humanity)
Biblical allusions and religious symbolism, such as the cross, the seven deadly sins, or the four cardinal virtues
Numbers with symbolic significance, such as three (representing the Trinity) or seven (representing the seven deadly sins or the seven sacraments)
Colors with symbolic associations, such as white for purity, red for passion or sacrifice, or black for sin or death
Animals with allegorical meanings, such as the lamb (representing Christ) or the serpent (representing temptation or evil)
Performance and Reception
Morality plays were performed by traveling acting troupes or local guilds, often on religious feast days or as part of larger festivals
Performances took place in various settings, including churches, marketplaces, and noble households
Staging was often simple, with minimal sets and props, allowing for flexibility in performance spaces
Actors played multiple roles, with allegorical characters distinguished by distinctive costumes or attributes
Audiences were diverse, including both clergy and laity, and spanning different social classes
Plays were designed to be accessible and engaging, using vernacular language, humor, and familiar references
Performances served both an entertainment and educational function, providing moral instruction and religious edification
The popularity of morality plays and dream visions reflects the religious and cultural climate of the late medieval period
Legacy and Influence
Dream visions and morality plays contributed to the development of allegorical literature and the use of personification in Western literature
Influenced later literary works, such as Edmund Spenser's "The Faerie Queene" and John Bunyan's "The Pilgrim's Progress"
Provided a foundation for the development of English drama, particularly the morality play tradition
Contributed to the popularization of vernacular literature and the increasing literacy of the laity
Reflected and shaped the religious and moral values of medieval society, emphasizing the importance of faith, virtue, and the afterlife
Served as a means of religious instruction and moral guidance, complementing the teachings of the Church
Influenced the visual arts, inspiring allegorical paintings, tapestries, and illuminated manuscripts
Continued to be adapted and performed well into the early modern period, even as religious and cultural attitudes began to shift