Swarm Intelligence and Robotics
The a* algorithm is a popular and efficient pathfinding and graph traversal algorithm that is used to find the shortest path from a starting node to a target node. It combines the benefits of Dijkstra's algorithm and greedy best-first search by using a heuristic to estimate the cost of reaching the target, which helps it prioritize exploration of the most promising paths. This makes it particularly useful in scenarios like environmental mapping and obstacle detection and avoidance in robotics.
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