Geometric Algebra
Texture mapping is a technique used in computer graphics to apply an image, or texture, onto a 3D model's surface to enhance its visual detail and realism. This process allows for the creation of complex surface appearances without the need for high geometric detail, making it a crucial element in rendering. By accurately projecting textures onto surfaces during the rendering process, it plays a vital role in achieving realistic lighting, shading, and overall representation of objects within a scene.
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