The object class is a blueprint or template for creating objects in object-oriented programming. It defines the properties and behaviors that an object of that class will have.
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Inheritance is when one class inherits the properties and behaviors of another class. For example, a "Car" class can inherit from a more general "Vehicle" class.
Polymorphism refers to the ability of an object to take on many forms. It allows different classes to be used interchangeably through inheritance or interfaces.