A naming convention refers to a set of rules or guidelines for how variables, methods, classes, or other elements in code should be named. It helps make code more consistent and easier to understand.
In object-oriented programming, a class serves as a blueprint for creating objects. It defines the properties and behaviors that objects of that class will have.
Identifier: An identifier is a name used to identify entities such as variables, methods, classes, etc., in programming languages. Identifiers must follow specific rules defined by the language's syntax.