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Classes are user-defined data types in object-oriented programming. They serve as blueprints for creating objects by defining their attributes and methods.
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Objects are instances created from classes. They represent individual entities with their own unique characteristics.
Inheritance is a mechanism in which one class inherits properties (attributes and methods) from another class, allowing for code reuse.
Encapsulation is the concept of bundling data (attributes) and methods together within a class to hide implementation details from outside access.