Intro to Art

🥁Intro to Art Unit 13 – Photography and New Media

Photography and new media have revolutionized visual communication and artistic expression. From early camera obscuras to digital sensors and virtual reality, these technologies have expanded our ability to capture, manipulate, and share images. Key concepts in photography include exposure, composition, and digital processing. New media forms like VR, AR, and generative art push creative boundaries. Understanding copyright, ethics, and practical applications is crucial for aspiring photographers and digital artists.

Key Concepts and Terminology

  • Photography captures images using a camera by recording light on a light-sensitive medium (film or digital sensor)
  • Exposure refers to the amount of light that reaches the film or sensor and is controlled by aperture, shutter speed, and ISO
    • Aperture is the opening in the lens that allows light to pass through and is measured in f-stops (f/2.8, f/5.6)
    • Shutter speed is the duration of time the camera's shutter remains open, allowing light to reach the sensor (1/60, 1/250)
    • ISO measures the sensitivity of the camera's sensor to light (100, 400, 1600)
  • Composition is the arrangement of elements within the frame to create a visually appealing and meaningful image
  • New media encompasses digital, interactive, and multimedia technologies used for artistic expression and communication
  • Copyright protects the rights of creators to control the use and distribution of their original works
  • Metadata is data about data, providing information about a digital file (date, location, camera settings)

Evolution of Photography

  • Early photography began with the invention of the camera obscura, a dark chamber with a small hole that projected an inverted image
  • The first permanent photograph was created by Joseph Nicéphore Niépce in 1826 using a process called heliography
  • Louis Daguerre invented the daguerreotype in 1839, which produced highly detailed images on silver-plated copper sheets
  • The calotype process, developed by Henry Fox Talbot, used paper negatives to create multiple positive prints
  • George Eastman introduced the Kodak camera in 1888, making photography accessible to the masses with the slogan "You press the button, we do the rest"
  • Color photography became widely available in the mid-20th century with the introduction of Kodachrome film in 1935
  • Instant photography, popularized by Polaroid cameras, allowed for immediate development of prints without the need for a darkroom

Digital Revolution in Photography

  • Digital cameras, introduced in the 1990s, capture images using electronic image sensors instead of film
  • The first commercially available digital camera was the Dycam Model 1, released in 1990 with a resolution of 0.09 megapixels
  • Digital photography eliminated the need for film and darkroom processing, making it more convenient and cost-effective
  • Advances in digital sensor technology led to increased resolution, improved low-light performance, and better color accuracy
  • Digital post-processing software (Adobe Photoshop) allows for extensive manipulation and enhancement of images
  • The rise of smartphones with built-in cameras has made photography more ubiquitous and accessible than ever before
  • Social media platforms (Instagram) have transformed the way photographs are shared and consumed

New Media Forms and Technologies

  • Virtual reality (VR) creates immersive experiences by simulating a user's physical presence in a computer-generated environment
  • Augmented reality (AR) overlays digital information onto the real world, enhancing the user's perception of reality (Pokémon Go)
  • 360-degree photography captures the entire surrounding environment, allowing viewers to interact with the image by panning and zooming
  • Drone photography utilizes unmanned aerial vehicles (UAVs) to capture images from unique perspectives and angles
  • Light field photography captures the direction and intensity of light rays, enabling post-capture refocusing and 3D effects (Lytro cameras)
  • Generative art uses algorithms and computer programs to create artwork based on a set of rules or parameters
  • Interactive installations combine various media elements (video, sound, sensors) to create participatory experiences for viewers

Artistic Techniques in Photography

  • Long exposure photography captures motion blur by using slow shutter speeds, creating a sense of movement in the image
  • High dynamic range (HDR) photography combines multiple exposures to capture a wider range of tonal values in high-contrast scenes
  • Panoramic photography stitches together multiple images to create a wide, sweeping view of a scene
  • Tilt-shift photography manipulates the plane of focus to create a miniature effect or correct perspective distortion
  • Infrared photography captures light from the infrared spectrum, resulting in surreal and dreamlike images
  • Light painting involves using a moving light source during a long exposure to "paint" patterns or shapes in the image
  • Double exposure combines two or more images into a single frame, creating a layered and often surreal effect

Composition and Visual Storytelling

  • The rule of thirds divides the frame into a 3x3 grid, placing key elements along the lines or at the intersections for a balanced composition
  • Leading lines guide the viewer's eye through the image, creating a sense of depth and direction (roads, rivers, architectural elements)
  • Framing uses natural or man-made elements to surround the main subject, drawing attention to it and adding context
  • Symmetry creates a sense of balance and harmony by arranging elements equally on both sides of an axis
  • Negative space is the area surrounding the main subject, which can be used to create a sense of scale or emphasize the subject
  • Juxtaposition places contrasting elements side by side to create visual tension or convey a message
  • Visual storytelling uses a series of images to convey a narrative, evoke emotions, or document events
  • Copyright infringement occurs when someone uses a protected work without permission from the copyright holder
  • Creative Commons licenses allow creators to grant specific permissions for the use of their work while retaining certain rights
  • Model releases are legal agreements signed by subjects, granting permission for their likeness to be used in photographs
  • Property releases are similar to model releases but pertain to the use of private property in photographs
  • Digital manipulation raises ethical concerns about the authenticity and truthfulness of images, particularly in photojournalism
  • The ease of sharing digital content online has led to increased instances of unauthorized use and distribution of copyrighted works
  • Watermarks and metadata can be used to identify and protect the ownership of digital images

Practical Applications and Career Paths

  • Commercial photography encompasses a wide range of specialties (product, fashion, advertising) that create images for business purposes
  • Portrait photography captures the likeness and personality of individuals or groups (family, corporate, senior portraits)
  • Event photography documents special occasions (weddings, concerts, conferences) for clients or personal use
  • Fine art photography creates images as a means of artistic expression, often exhibited in galleries or published in books
  • Photojournalism uses photography to tell news stories and document events for media outlets (newspapers, magazines, websites)
  • Nature and wildlife photography captures the beauty and diversity of the natural world, often used for conservation purposes
  • Freelance photographers work independently, taking on a variety of projects and clients rather than being employed by a single company


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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.